![]() Repelling Shields: The Orb summons giant rectangular energy shields all around itself, then pushes them outwards.Rocket Barrage: The Orb fires a volley of rockets from the top of its head, that automatically home in on the Tenno, dealing high damage as they explode.This move can be used independently of the Orb's other attacks. Profit-Taker only uses this attack if a Tenno runs in front of one of its legs and cannot use it on any of its destroyed legs. Leg Discharge: The Orb channels electricity into one of its legs and unleashes it at nearby Tenno, with a high chance of inflicting Electricity status in the process.The Turret has high accuracy and acts independently of the Orb's other attacks. ![]() Mounted Turret: An invulnerable Turret attached under the Orb's main body continuously fires at nearby Tenno.Although the theme implies otherwise, the Profit-Taker can only be fought when the player had reached the third and the fourth stage of the Heist, and they will engage approaching Tenno with its wide arsenal of attacks. Profit-Taker possesses her own line of Heist Bounties relating to all the steps taken to bring the Mother Orb down. In the Profit-Taker Heist Main article: Profit-Taker Heist However, the Profit-Taker Orb will not move to engage the Tenno in any other ways and will remain on top of the Enrichment Labs. It will remain passive until the third alarm level, at which point the Orb begins firing mortar projectiles at nearby Tenno. If a Heist against it is not currently in progress, Profit-Taker can be found idling on top of the entrance to the Enrichment Labs, overlooking the courtyard.
0 Comments
Leave a Reply. |